Call for Tutorial Proposals

The IEEE CTSoc International Conference on Gaming, Entertainment & Media (GEM) 2023 is for researchers and practitioners in all forms of games, entertainment, and media. Our goal is to consider the social, political, cultural, and philosophical impacts of applying these technologies for the betterment of humanity.

We are looking for tutorials in the following Areas of Interest

  • Games

    • Serious and Applied Games for Health and Wellness

    • Serious Games for Education

    • Industry Applications for Serious Gaming

    • Ethics & Privacy in Games

    • Game design, development and UX standards

    • Game technologies

    • Machine Learning & AI in Games

    • DEIA in Games

    • Sensing Technologies for Games in Pedagogy and Research

    • Art games and technology

  • Entertainment

    • Immersive Visualizations and sounds

    • VFX & Pipeline design

    • Deep Fakes and Entertainment

    • Ethics & Privacy in Interactive Entertainment

    • Interfaces for VR/AR and Immersive Environments

    • Wearables and Tactile Interfaces

    • Social robots and entertainment

    • New Performance Practices

    • AI in show control and automation

    • Virtual cinematography

    • Documentary technologies

  • Media

    • AI, Big Data and IoT in media consumption and dissemination

    • Dis- and mis-information detection and mitigation.

    • Offensive, racist, and violent language detection

    • Deep Fakes and media

    • High Dynamic Range theories, technologies, and challenges

    • Art design and digital media technologies

    • New media technologies in health, humanities, and education

    • Psychosocial impact of new media technologies

Submission Guidelines

Proposals should be 2-3 pages in length in IEEE letter format, with the presenters’ CVs submitted as supplemental material. The proposal should include the following information:

  • Title

  • Area of Interest

  • Name, affiliation, and email addresses of presenters

  • Proposed duration:  2 hours, 20 minutes or half day (4 hours with 30-minute break)

  • Target audience: Who is expected to attend? What prior knowledge is assumed/required? How many attendees are expected?

  • Expected outcome: What would the attendees learn?

  • Novelty/innovation being presented: What is new and innovative in the tutorial?

  • Tutorial abstract

  • Tutorial Details: Explain with as much detail as necessary what will be offered in the tutorial.

  • Hands-on Component (if applicable): What is involved in the hands-on component? What tools, software, are needed? Is the attendee expected to provide any materials?

  • Supplementary materials:

    •  Any additional materials that provide a complete picture of the tutorial, e.g. slides from previous similar tutorials conducted, requests, etc.

    • Presenters’ CVs: A 2-3 page CV of each presenter that includes name, affiliation, current position, mailing address, and email address. A summary of their experience in the tutorial area should be included as well as a list of publications and/or presentations that are relevant to the tutorial. Evidence of teaching and/or experience in the topic area should also be provided.

Submission Procedure

Proposals should be submitted by August 31, 2023. Submissions should be in PDF using the IEEE letter format with the presenters’ CVs included as supplementary material. The submission should be sent as a single PDF file. Proposers will be notified of the committee’s decision by September 14, 2023. Tutorial proposers should have the finalized tutorial descriptions, bios, and conference registration by September 29, 2023. Completed course materials should be available before November 12, 2023.

Submit your proposal using this link: https://edas.info/N31042